OgreHaptics::AtomicScalar< T > | Structure which has built in atomic arithmetic operators which can be performed on 32-bit variables (e.g |
OgreHaptics::ConcurrentQueue< T > | ConcurrentQueue is an unbounded FIFO (First-In First-Out) data structure that permits producers and consumers on multiple threads of execution to concurrently push and pop elements |
OgreHaptics::ConcurrentQueue< T >::HazardPtr | HazardPtr provides a safe mechanism for threads to advertise to all other threads making use of the same data structure about their memory usage |
OgreHaptics::ConfigDialog | |
OgreHaptics::DebugRenderer | The DebugRenderer provides utilities to draw elements used in a haptic scene |
OgreHaptics::Device | Device defines the interface all concrete haptic device subclasses must implement |
OgreHaptics::Device::RenderStats | Structure holding data regarding rendering statistics |
OgreHaptics::DeviceEvent | Class containing information about a device event |
OgreHaptics::DeviceInitInfo | Structure to hold information about an available Device |
OgreHaptics::DeviceListener | DeviceListener is an interface class which can be implemented to receive event notifications from Device instances |
OgreHaptics::DeviceState | Structure holding data describing the state of a device, excluding calibration state |
OgreHaptics::DuplicateItemException | |
OgreHaptics::EventArgs | Base class all event arguments must extend |
OgreHaptics::Exception | Specialised Ogre::Exception which is used to signal errors inside the library |
OgreHaptics::ExceptionFactory | Class implementing dispatch methods in order to construct by-value exceptions of a derived type based on an exception code |
OgreHaptics::ForceEffect | A ForceEffect provides a way to render forces to a Device to simulate arbitrary sensations |
OgreHaptics::ForceEffect::CmdFadeInDuration | Command object for fade_in_duration (see Ogre::ParamCommand) |
OgreHaptics::ForceEffect::CmdFadeOutDuration | Command object for fade_out_duration (see Ogre::ParamCommand) |
OgreHaptics::ForceEffect::CmdSustainDuration | Command object for sustain_duration (see Ogre::ParamCommand) |
OgreHaptics::ForceEffect::CmdSustainMode | Command object for sustain_mode (see Ogre::ParamCommand) |
OgreHaptics::ForceEffect::Listener | |
OgreHaptics::ForceEffectAlgorithm | ForceEffectAlgorithm is used for the actual force calculations for the haptic rendering of a ForceEffect |
OgreHaptics::ForceEffectAlgorithmFactory | Abstract class defining the interface to be implemented by creators of ForceEffectAlgorithm subclasses |
OgreHaptics::ForceEffectManager | Manages force effects, force effect scripts (templates) and the available algorithm factories |
OgreHaptics::ForceOutput | ForceOutput is a simple structure holding data that will be output by a Device |
OgreHaptics::FrameEvent | |
OgreHaptics::FrameListener | |
OgreHaptics::HapticsAPIException | |
OgreHaptics::InternalErrorException | |
OgreHaptics::InvalidArgumentsException | |
OgreHaptics::InvalidOperationException | |
OgreHaptics::ItemNotFoundException | |
OgreHaptics::NonCopyable | NonCopyable provides the base implementation for all classes which should not be copyable through either copy constructors and assignment operators |
OgreHaptics::RenderSystem | Abstract class defining the interface of a haptics rendering system, through which API wide settings and schedulers can be controlled |
OgreHaptics::System | System is the root class of the OgreHaptics system |
OgreHaptics::Timer | Abstract class defining the interface of a Timer to be implemented by rendering systems |
Last modified Tue Jan 6 22:31:25 2009