calculateForces(const Vector3 &position, const Quaternion &orientation, const Vector3 &linearVelocity, const Vector3 &angularVelocity, double timeElapsed)=0 | OgreHaptics::ForceEffectAlgorithm | [pure virtual] |
ForceEffectAlgorithm(const String &type) | OgreHaptics::ForceEffectAlgorithm | |
getType(void) const | OgreHaptics::ForceEffectAlgorithm | [virtual] |
mOutput | OgreHaptics::ForceEffectAlgorithm | [protected] |
mType | OgreHaptics::ForceEffectAlgorithm | [protected] |
reset(void) | OgreHaptics::ForceEffectAlgorithm | [virtual] |
~ForceEffectAlgorithm() | OgreHaptics::ForceEffectAlgorithm | [virtual] |
Last modified Tue Jan 6 22:31:26 2009