The website for OgreHaptics is still not even at its bare minimum.

There is some documentation however in case you need it:

You can obtain OgreHaptics as SDK or source release, or through SVN.


Demo v0.2

Displays the use of OgreHaptics for recoil forces when using weapons in an FPS environment - the weapons local z isn't animated, it is by the recoil force applied to the device (in the top left).
Also displays the modification of properties of ForceEffects at run-time.


OgreHaptics has been mentioned in a scientific journal, Medicine Meets Virtual Reality 16, used in a Throat Examination Simulation. Though not really significant, it makes me feel a bit fuzzy my hobby project is being used by researchers :).