- Class OgreHaptics::ConcurrentQueue< T >
- The ConcurrentQueue class could be extended with an allocation and a deallocation policy for the creation of internally used nodes. This would allow the use of thread local node pooles to improve performance.
- Member OgreHaptics::Device::updateWorkspaceMapping (bool synchronise=true)
- Is throwing an exception prefered in the case of disabled?
- Class OgreHaptics::DeviceListener
- Implement OpenHaptics options.
- Class OgreHaptics::ForceEffect
- Add Listener to listen for state change events
- Class OgreHaptics::ForceEffect::Listener
- Listener which gets called back on ForceEffect events.
- Class OgreHaptics::RenderSystem
- Test availability of 3rd party libraries (must be done when plugin is installed?)
Last modified Tue Jan 6 22:31:25 2009