#include "OgreHapticsPrerequisites.h"
#include "OgreHapticsAtomic.h"
#include "OgreHapticsForceEffectAlgorithm.h"
#include "OgreHapticsForceOutput.h"
Go to the source code of this file.
Namespaces | |
namespace | OgreHaptics |
Classes | |
class | OgreHaptics::ForceEffect |
A ForceEffect provides a way to render forces to a Device to simulate arbitrary sensations. More... | |
class | OgreHaptics::ForceEffect::CmdSustainMode |
Command object for sustain_mode (see Ogre::ParamCommand). More... | |
class | OgreHaptics::ForceEffect::CmdSustainDuration |
Command object for sustain_duration (see Ogre::ParamCommand). More... | |
class | OgreHaptics::ForceEffect::CmdFadeInDuration |
Command object for fade_in_duration (see Ogre::ParamCommand). More... | |
class | OgreHaptics::ForceEffect::CmdFadeOutDuration |
Command object for fade_out_duration (see Ogre::ParamCommand). More... | |
class | OgreHaptics::ForceEffect::Listener |
Enumerations | |
enum | OgreHaptics::ForceEffectState { OgreHaptics::FES_INACTIVE, OgreHaptics::FES_STARTING, OgreHaptics::FES_FADING_IN, OgreHaptics::FES_SUSTAINING, OgreHaptics::FES_FADING_OUT } |
Enumeration of possible states a ForceEffect can be in. More... | |
enum | OgreHaptics::ForceEffectSustainMode { OgreHaptics::FESM_TEMPORAL, OgreHaptics::FESM_PERSISTANT } |
Enumeration of possible modes of the sustaining state of a ForceEffect. More... | |
enum | OgreHaptics::ForceEffectTimeType { OgreHaptics::FETT_TOTAL, OgreHaptics::FETT_CURRENT_STATE } |
Enumeration of possible types of remaining time of a ForceEffect to be rendered through a Device. More... |
Last modified Tue Jan 6 22:31:25 2009