00001 /* 00002 This source file is part of OgreHaptics 00003 (a library for wrapping haptics devices for use with the open-source 00004 graphics engine OGRE, http://www.ogre3d.org) 00005 00006 Copyright (c) 2006 - 2008 Jorrit de Vries 00007 Also see acknowledgements in Readme.html 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public License 00011 as published by the Free Software Foundation; either version 2.1 00012 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public 00020 License along with this library; if not, write to the 00021 Free Software Foundation, Inc., 00022 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00023 */ 00024 // -- Template system based on Ogre::ParticleSystemManager, original copyright follows -- 00025 // 00026 // This source file is part of OGRE 00027 // (Object-oriented Graphics Rendering Engine) 00028 // For the latest info, see http://www.ogre3d.org/ 00029 // 00030 // Copyright (c) 2000-2006 Torus Knot Software Ltd 00031 // Also see acknowledgements in Readme.html 00032 // 00033 // This program is free software; you can redistribute it and/or modify it under 00034 // the terms of the GNU Lesser General Public License as published by the Free Software 00035 // Foundation; either version 2 of the License, or (at your option) any later 00036 // version. 00037 // 00038 // This program is distributed in the hope that it will be useful, but WITHOUT 00039 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00040 // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00041 // 00042 // You should have received a copy of the GNU Lesser General Public License along with 00043 // this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00044 // Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00045 // http://www.gnu.org/copyleft/lesser.txt. 00046 // 00047 // You may alternatively use this source under the terms of a specific version of 00048 // the OGRE Unrestricted License provided you have obtained such a license from 00049 // Torus Knot Software Ltd. 00050 #ifndef _OgreHapticsForceEffectManager_H__ 00051 #define _OgreHapticsForceEffectManager_H__ 00052 00053 #include "OgreHapticsPrerequisites.h" 00054 00055 namespace OgreHaptics { 00056 00079 class _OgreHapticsExport ForceEffectManager : public Singleton<ForceEffectManager>, 00080 public ScriptLoader 00081 { 00082 protected: 00083 typedef std::map<String, ForceEffect*> ForceEffectMap; 00084 typedef std::map<String, ForceEffectAlgorithmFactory*> ForceEffectAlgorithmFactoryMap; 00085 public: 00087 ForceEffectManager(); 00089 virtual ~ForceEffectManager(); 00106 static ForceEffectManager& getSingleton(void); 00123 static ForceEffectManager* getSingletonPtr(void); 00124 00126 const StringVector& getScriptPatterns(void) const; 00128 void parseScript(DataStreamPtr& stream, const String& groupName); 00130 Real getLoadingOrder(void) const; 00131 00143 ForceEffect* createTemplate(const String& name); 00163 void addTemplate(const String& name, ForceEffect* effect); 00171 ForceEffect* getTemplate(const String& name); 00172 00173 typedef ConstMapIterator<ForceEffectMap> ForceEffectIterator; 00178 ForceEffectIterator getTemplateIterator(void); 00190 void removeTemplate(const String& name, bool deleteTemplate = true); 00200 void removeAllTemplates(bool deleteTemplates = true); 00201 00221 ForceEffect* createEffect(const String& name, const String& templateName); 00238 ForceEffect* createEffect(const String& name); 00244 ForceEffect* getEffect(const String& name) const; 00246 bool hasEffect(const String& name) const; 00251 void destroyEffect(const String& name); 00256 void destroyEffect(ForceEffect* effect); 00258 void destroyAllEffects(void); 00259 00282 void addAlgorithmFactory(ForceEffectAlgorithmFactory* factory); 00283 00284 typedef ConstMapIterator<ForceEffectAlgorithmFactoryMap> 00285 ForceEffectAlgorithmFactoryIterator; 00290 ForceEffectAlgorithmFactoryIterator getAlgorithmFactoryIterator(void); 00291 00304 ForceEffectAlgorithm* _createAlgorithm(const String& algorithmType); 00316 void _destroyAlgorithm(ForceEffectAlgorithm* algorithm); 00317 protected: 00318 OGREHAPTICS_AUTO_MUTEX 00320 ForceEffectMap mEffectTemplates; 00322 ForceEffectMap mEffects; 00324 ForceEffectAlgorithmFactoryMap mAlgorithmFactories; 00326 StringVector mScriptPatterns; 00327 00329 void parseNewAlgorithm(const String& type, DataStreamPtr& stream, ForceEffect* effect); 00331 void parseAttrib(const String& line, ForceEffect* effect); 00333 void parseAlgorithmAttrib(const String& line, ForceEffectAlgorithm* algorithm); 00335 void skipToNextCloseBrace(DataStreamPtr& stream); 00337 void skipToNextOpenBrace(DataStreamPtr& stream); 00338 }; 00339 00340 } 00341 00342 #endif
Last modified Tue Jan 6 22:31:25 2009