#include "OgreHapticsPrerequisites.h"
#include "OgreHapticsAtomic.h"
#include "OgreHapticsNonCopyable.h"
Go to the source code of this file.
Namespaces | |
namespace | OgreHaptics |
Classes | |
class | OgreHaptics::ConcurrentQueue< T > |
ConcurrentQueue is an unbounded FIFO (First-In First-Out) data structure that permits producers and consumers on multiple threads of execution to concurrently push and pop elements. More... | |
struct | OgreHaptics::ConcurrentQueue< T >::Node |
class | OgreHaptics::ConcurrentQueue< T >::HazardPtr |
HazardPtr provides a safe mechanism for threads to advertise to all other threads making use of the same data structure about their memory usage. More... |
Last modified Tue Jan 6 22:31:25 2009