#include "OgreHapticsPrerequisites.h"#include "OgreHapticsAtomic.h"#include "OgreHapticsNonCopyable.h"Go to the source code of this file.
Namespaces | |
| namespace | OgreHaptics |
Classes | |
| class | OgreHaptics::ConcurrentQueue< T > |
| ConcurrentQueue is an unbounded FIFO (First-In First-Out) data structure that permits producers and consumers on multiple threads of execution to concurrently push and pop elements. More... | |
| struct | OgreHaptics::ConcurrentQueue< T >::Node |
| class | OgreHaptics::ConcurrentQueue< T >::HazardPtr |
| HazardPtr provides a safe mechanism for threads to advertise to all other threads making use of the same data structure about their memory usage. More... | |
Last modified Tue Jan 6 22:31:25 2009